Projects/ Stitchlings

Stitchlings

A singleplayer and couch co-op action game where the monsters you defeat become the parts you stitch onto your body. Shipped on Steam after a year of studio-scale production. I was the Art Producer.

Play on Steam →

Role

Art Producer

Team

USC Games Advanced Games Project

Timeline

Aug 2025 to May 2026

Platform

PC and MacOS

01 · Context

A student studio that ran like a real one, ending in a commercial launch on Steam.

Stitchlings was built over a full academic year in USC's Advanced Games Project, a studio-scale capstone where cross-disciplinary teams of designers, engineers, and artists ship a polished, commercially viable game from scratch.

02 · The Game

Every defeated monster is a wardrobe. Every stitched part changes how you fight.

The core loop is harvesting monster parts and stitching them onto your body, customizing both combat style and appearance. That mechanic demanded a handcrafted, tactile aesthetic through every character, environment, and UI element.

Stitchlings screenshot 1

03 · My Role

Keeping one handcrafted vision coherent across a year, a growing team, and shifting scope.

15+

members on the art team

200+

assets created

1

launched build on Steam, singleplayer and co-op

Art production meant holding the handcrafted vision steady while the team and scope kept moving: pipelines, reviews, and the calls that kept every character, environment, and UI element feeling like one game.

Stitchlings art team FigJam board tracking weekly art progress

Our FigJam board for the year, used to easily see art progress and give feedback on a week-to-week basis.

04 · Full Case Study

The full case study covers the pipeline, the reviews, and the scope calls.

If you'd like the complete breakdown of how art production worked on Stitchlings, drop your email and I'll send it over.

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